Here's a video from the Robert McLaughlin Gallery in Oshawa, Canada, where the game was part of Public Notice, a prescient 2018 exhibition looking at the ways "fear and disease go hand in hand." (Click here to watch the video in full resolution on Facebook.)
I'm half design geek, half drama nerd, so it was even more exciting when the storyworld expanded into its second, participatory-storytelling phase.
This 2019 video from York University's Office for Research and Innovation sets the game in the context of the wider research-creation project:
"In a world plagued by a deadly new disease composed of viral shadows, young, healthy volunteers across the globe step forward to test a breakthrough vaccine.
"Shadowpox is an immersive science-fiction storyworld that imagines community immunity both as a public health phenomenon, and as a metaphor for any voluntary collective effort."
As the coronavirus pandemic turns all eyes to the development and testing of new vaccines, the third and final phase of the Shadowpox project will be an unusual new undergraduate course I'm developing to teach at York's School of the Arts, Media, Performance & Design in the 2020-21 academic year.
Science & Fiction (FILM 3841, Digital Culture) takes a mixed-reality approach to experiential education, blending academic study with dramatic composition and digital production.
In addition to more traditional ways of learning about the biology and sociology of immunization, students will create videos in which they play volunteers in the Phase I trial of a vaccine against the shadowpox virus.
Designing a networked sci-fi narrative to build scientific, civic and media literacy, Shadowpox invites participants to grapple with one of the thorniest political dilemmas of public health: voluntary participation in the collective good.
Shadowpox workshops at the Royal Academy of Dramatic Art (photo: LaLaine Ulit-Destajo), Debajehmujig Storytellers (photo: Lynda Trudeau), and the Desmond Tutu HIV Foundation Youth Centre (photo: Jenn Warren) |
It's hard right now to visualize what our world will look like by the end of the year, but I also can't picture anything I'd rather be doing than collaborating with young people to imagine and build a future of co-immunity.